Game Developer • Systems Programmer • Author
Ahmed El Kadii
I build games, tools, and the systems that power them. From procedural dungeon generators to custom gameplay mechanics and engine-level work — if it involves code and interactive experiences, I'm in.
Featured Work
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Godot
Axepocalypse
Physical/digital hybrid arcade game. Players throw real axes at a projected game board. 8 game modes including TicTacThrow, Bar Bash, and Zombies.
Unity / C#
Procedural Dungeon Generation
Snap-grid-flow dungeon generator with seed-based level creation, multiple dungeon sizes, and dynamic room loading for a dungeon crawler.
Unity / C#
Open World Generator
Procedural terrain and world generation system with island-based biomes, save/load persistence, and dynamic object placement.
Tech Stack
Game Engines
Languages
Backend
Tools
Courses
C Programming
From zero to systems-level understanding. Memory, pointers, structs, and real projects.
OpenGL Basics
Rendering pipeline, shaders, transformations, and building your first 3D scenes.
Game Engine Dev
Build a game engine from scratch in C. ECS, rendering, physics, and audio.
Services
Full detailsCustom Game Development
Gameplay systems, tools, and technical implementations scoped and built to your project's needs. Backend work included where required.
View pricingTechnical Consulting
Game architecture, system design, debugging sessions, and implementation guidance for your interactive projects.
Get in touchCourses & Certificates
Programming and game development courses with optional 1-on-1 assessment for skill certification.
Browse coursesLet's Build Something
Need a game built, a prototype developed, or a complex system engineered? I'm available for freelance work and collaboration.

