KodeFlow Studios™

7+ Years Experience
10+ Shipped Projects
5 Programming
Languages
2 Degrees
(Dual)
Axepocalypse
Freelance • Client Work Feb – May 2023

Axepocalypse

A physical/digital hybrid arcade game where players throw real axes at a game board projected onto a wooden surface. The game detects hits and translates them into gameplay input.

8 game modes: TicTacThrow, Bar Bash, Targets, Zombies, and more
Real-time admin panel for calibrating projector position and object scaling
Ported from Unity to Godot Engine for client requirements
GodotGDScriptFigma
View on GitHub
Procedural Dungeon Generation
KodeFlow Studios • Collaboration Jul 2023 – Feb 2025

Procedural Dungeon Generator

A snap-grid-flow dungeon generation system built for a dungeon crawler game. Creates seed-based levels with configurable room sizes, loading screens with room-count progress, and seamless room transitions.

Seed-based generation for reproducible dungeon layouts
Multiple dungeon sizes (Big, Medium) with distinct configurations
Room loading progress tracking (34/42 rooms style) with async instantiation
UnityC#Blender
Open World Generator
KodeFlow Studios • Collaboration 2023 – 2024

Open World Generator

Procedural terrain generation with MapMagic, featuring island-based worlds, dynamic object placement (machines, carts, tables), and a full save/load system with world persistence.

Island-based biome generation with Big Islands preset
Complete save/load system preserving world state and player data
Dynamic 3D asset placement with interactive objects
UnityC#MapMagic
Freelance • Client Work May – Jun 2023

2D Platformer Prototype

A Super Mario Bros-inspired 2D platformer built for a client. Features responsive player movement, enemy AI behaviors, collectibles system, and smooth level transitions with modular, reusable code architecture.

Smooth platforming with precise jump mechanics and responsive controls
Enemy behaviors with patrol, chase, and attack patterns
Modular level design with reusable scene components
GodotGDScriptAffinity Designer
Personal Project 2024

Chess Engine in C

A fully modular chess implementation in pure C. 19 files with clean separation of concerns: board logic, piece management, move validation, check detection, visual rendering, and configurable custom boards.

Complete move and check validation engine
Modular architecture: board, piece, visuals, and messaging separated
Custom board presets and configurable settings
C
View on GitHub
Creative Writing 2023

Shadows of Baciu

A detective mystery novella set in the haunted Hoia-Baciu forest of Transylvania. Detective Marcus Vibidius Melus investigates missing persons near the forest, uncovering ghostly apparitions, mysterious energy fields, and portals to other dimensions. Published under the pen name Kaffae.

8 chapters: from The Coffee Shop to The Mansion
Real-world setting: Hoia-Baciu forest near Brasov, Romania
First edition, professionally typeset on Reedsy
FictionMysteryThriller

Background

Delta University × University of Plymouth

B.Sc. Mechatronics Engineering — Dual Degree

Studying at Delta University (Egypt) since 2022. In 2025, accepted as one of a select group of students into the dual-degree programme with the University of Plymouth (UK) — graduating with two Bachelor's degrees.

Delta 2022 – 2028 • Plymouth 2025 – 2028

Applications of AI

Certification — The British University in Egypt

Feb 2025

English C1 Advanced

British Council certified

Verified

Arabic — Native

Native speaker & writer

Fluent

Interested in working together?

I'm available for freelance game development, systems programming, and technical consulting.